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© 2008 Nabil Maynard

No AP, Please

Patrick highlights recent unacceptable behavior on the part of AP over at Making Light. He makes some excellent points about how restrictive and ridiculous this sort of attempt at strong-arming individuals can be. A core principle of copyright law is the role of “fair use” to allow others to provide feedback, response, analysis, and commentary on a given work or material, since copyright law itself is provided as an incentive to promote scientific and cultural advancement. A blogger referencing (e.g. linking to the article, quoting specific passages, or re-summarizing/restating the basis of the article) a work clearly falls within this principle, on several fronts.

I will concede such cases as where the majority or entirety of the article is quoted, in particular in situations where it is done so without commentary, but that’s not what’s being discussed, here. What’s happening in THIS circumstance is pure, unbridled greed, without even a nod to the law as it stands.

Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include —

(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;

(2) the nature of the copyrighted work;

(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and

(4) the effect of the use upon the potential market for or value of the copyrighted work.

The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors. (Copyright Act of 1976, 17 U.S.C. § 107)


“For Fun” Indeed

To say that games cannot do whatever other media can do, that they are “just for fun” and have no other purpose, is to betray a profound contempt for games. (Raph Koster in response to a comment that games are played for nothing more than fun)

Very succinctly stated and in my opinion spot on.  As is evidenced by the nature of the appeal in Minnesota, there are still quite a few ill-informed and misconceived notions about the medium that need to be addressed.  While there is a fair bit of understanding that video games are the “political tool du jour” in this election year, that doesn’t make their attempts to restrict the rights and freedoms of a fledgling medium any less dangerous.

I’ve discussed this in the past, but I’ll say it again: comics sadly let themselves be pigeonholed back when they first became popular, and have now had to spend decades fighting that image because they didn’t fight it then.   Regardless of whether you like graphic, violent video games, I hope that we can all agree that in order to defend our rights as a whole, we need to defend these now.

The trouble with fighting for human freedom is that one spends most of one’s time defending scoundrels. For it is against scoundrels that oppressive laws are first aimed, and oppression must be stopped at the beginning if it is to be stopped at all.  (H.L. Mencken)


The Cost of Enlightenment

There is an adage that states, “If you meet the Buddha on the road, kill him.” It is meant to remind monks that true enlightenment is not something that can be purchased or even given, but must come from within. It is somewhat ironic, then, that we consider our society enlightened. While it is true that we have made significant advances in human wellbeing in the past century, it has come at the cost of the only true freedom that exists: personal responsibility.

Rather than holding the individual accountable for their actions, we mitigate and deflect that responsibility by blaming those actions on the ideas and words of something or someone else. This offense is further compounded by efforts to use the actions of the individual to dictate the rights of everyone. The moment a book, song, movie, comic, or game is censored or banned, we have sacrificed an essential liberty, and hammered another nail in the coffin of personal responsibility.

The logic behind censorship is fundamentally flawed:

  1. Censorship protects no one; ideas are rooted in the culture that spawns them, they cannot simply be turned off like a faucet.
  2. The only truly free society is an informed society: if you’re worried about a new idea taking over, maybe you should re-examine your own beliefs.
  3. Personal beliefs do not equal law: the sacrilege of one person may be the gospel of another.

Despite these flaws, people continue to try and censor others, with increasing success rates. We have found our roadside Buddha, and he’s offering censorship wrapped in the pretense of enlightenment. We need to collectively realize that it’s a false promise; cultural enlightenment, like spiritual enlightenment, begins and ends with the self. The true cost of enlightenment is personal responsibility.


Where is Our Frank Zappa?

Back in the early 80s, a conservative watchdog group lobbied for the ban or heavy regulation of music with explicit lyrics involving sex, drugs, or violence. There was a vocal outcry against this movement within the music industry, spearheaded by several prominent musicians, notably Frank Zappa and John Denver. It may seem like an odd pairing, but that served to help drive home just how unacceptable these restrictions were.

The Gaming Industry is now faced with a similar situation. Games, game developers, and even retailers are being targeted unfairly by lawyers and the media as the culprits for individual irresponsibility. Lawmakers are taking notice, but not in a positive manner: several states, Washington and California included, currently have bills in committee to ban the sale of violent games. Rather than finding other solutions, or viewing the larger problem that this is only a symptom of, legislators would prefer to restrict the rights of game makers.

There are several significant issues with the video game ban ideology, but from the reading I’ve done on the subject, most of their reasoning hinges around one fundamental flaw in their logic: games aren’t just for kids. The largest and fastest growing gaming demographic is the 18 to 34 year old age range; it is unreasonable to deny the ability to develop for that group. The game industry has voluntarily self-regulated by placing ratings on every game produced, indicating the content and suggested age range for view or play. This takes no more effort on the part of the parents (and retailers) than the movie rating system, and yet the industry as a whole is being blamed for violent games falling into the hands of children. Demanding that the game developers not make games with mature content is unreasonable on several levels, not the least of which is the violation of first amendment rights. What needs to happen is education. We need to educate parents about the systems that are in place to help them, as well as the need to pay attention to what their kids are doing. We need to educate retailers about sales ethics. We need to educate everyone about personal responsibility.

We need someone who can speak for the game industry as cogently as Frank Zappa and John Denver did for the music industry. The question is, who? Where is our Frank Zappa?